﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class Client
{
    public enum State
    {
        connected, login, inGame
    }

    public static string userName;

    public static bool isInRoom = false;

    public static bool isReady = false;

    public static bool isLeft = false;
    //public static bool isLeft = true;

    public static Room activeRoom = null;

    public static State state = State.connected;
}
